The cluttered main menu, still not fully unlocked. “This doesn’t sound that bad”, you may think, but the amount of hand-holding nonsense that goes across the 21st levels of the game basically makes for a three-hour-long tutorial. This translates into a painfully slow crawl through every single feature, which is given to you drop by drop. Even autoplay and the possibility of spending money to buy gold are. The flawed progression systemĮverything in Might and Magic: Era of Chaos is locked behind a level wall, and I mean everything. To give you an idea, the game could be called “Champions of Legend: Kingdoms Collide” and not a single aspect of it would change. The time it takes you to understand that this game having a story is just a petty excuse for you to go through a series of soulless, copy-pasted levels that consist in the same twenty-second mindless clash of units. The game opens with not one but two cinematics to give you context about the Might and Magic world as well as introducing you to the plot, which may pick your interest for three minutes. Where Might and Magic: Era of Chaos’ story takes place. Yes, you may be placing units on a hexagonal grid, but the game makes sure to streamline the strategic aspect as much as possible (more on that later). It’s pretty apparent, even if you haven’t played the game, that this product is Might and Magic in name only, as there’s little to no resemblance with the main games when it comes to gameplay. Let’s start by talking about the thing that’s going to make fans angry, that being the name of the game itself.
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